Refuge The Gods
There are 48 major extant Gods and Goddesses on the planet, divided into four Pantheons, Life, Death, Law and Chaos.  Life opposes Death, and Law Chaos.  Each Pantheon also has 24 minor Gods, servants of the majors, two per God.  Not true Gods as people on Earth understand them, not creators of the Universe or even the planet, they are still powerful, if willful and sometimes childish, beings, who give power to the people of the planet.
The Gods of Life  The Gods of Life are the champions of the retention of the Life Force upon the Plain of Refuge.  They are concerned with the overall health and happiness of the living creatures of the Planet, as well as their protection and happiness in the afterlife.  NOT above using death and destruction to benefit the greater good of Life.  Involved in a constant fight with Death to maintain or tilt the balance in their favor.  Normally allied with Law, but able to work with Chaos to achieve their goals.
Philosophy of the Worshippers of Life:
1.  Life is the most precious commodity in the Universe.
2.  Quality of Life is more important than Quantity.
3.  Treat they neighbor as you would wish to be treated.
4.  Life may only be taken in order to protect more life
5.  Creatures of Death, especially those who simulate an unlife, are the greatest enemies of Life.
6.  Love is the reward of Life.  Love survives the grip of the enemy, Death, and allows one to survive upon this world in the hearts of others.  Hate is the killer of Love, as one who hates cannot hold the gentler emotion in their hearts.
 
Arathonia    Also know as Larathona by the High Elves.  The Ahnk is her symbol.  The Swan is her sacred animal.
The queen of the Gods of Life, wife of Yanon.  Considered the epitome of Holiness and the champion of light against darkness.  The mightiest of the Gods of Life, she wishes to turn death away from the peoples of Refuge.  Empowers healing magic as well as her husband, Yanon, and Priests and Priestesses who follow her way are mighty in the ways of healing and restorative magic, though they also wield great powers of protection.  She especially abhores the undead as an abomination of death seeking to extinguish life, and Paladins of her religion are charged with the destruction of Undead Creatures above all other tasks.  The High Elves especially revere and worship her, and believe that she is the source of the long life they share with no other creature, even other races of elves.
Arathonia is depicted in art as a beautiful woman with long brown hair, sky blue eyes, fair skin and elfin features.  When manifested on the material plane, Arathonia either appears as this beautiful young woman, a fairy spirit, or even as a stooped old woman when she wants to contact mortals without giving away her identity.  Her symbols include the Anhk (a holy symbol of all the gods of life), a wreath of holly, and among the elves a fresh branch of mint.
Arathonia is said to live alone in her heaven, watching over all the living things of the world, though she often stays with her husband, Yanon, in his Palace among the clouds.
Solia is the Holy Day of Arathonia.
Arathonia is the Patron Goddess of Life Mages.

Lucafaren:  Minor God of the Light of Life, carrier of the Holy Light of Arathonia.

Melatafolis:  Minor Goddess of the Joy of Living, messenger of Arithonia.

Yanon  Also known as Callithion by the High Elves.  The White and Red Caduesis is his symbol.  The cat, the enemy of disease and famine causing vermin, is the animal holy to him.
God of Healing and Comfort and the husband of Arathonia.  His special focus is towards the healing of the ill and injured, and Priests of his denomination command the greatest powers of healing of all Priests.  Priestly surgeons and diagnosticians are especially dedicated to this God, who would never lend his powers to the harming of another life.  Yanon is also the patron of apothecaries and herbalists who seek to comfort the sick, as well as the patron of the growers of comforting plants such as Marijuana.
Yanon is depicted in art as a beautiful youth with hair of gold and sky blue eyes, and human features.  When manifested on this plane, he prefers to appear as a normal human, insignificant in most ways, though his holy presence can be seen in his eyes.  But this God prefers to call his servants to his Palace through their own dreams.  The symbol of Yanon is the Caduceus, the ancient staff similar to that said to have been carried by mercury, and also the healing hands, open and glowing with divine power.
Yanon lives in the heavenly cloud dimensions of the Gods of Life, in a great palace where he is at time visited by his wife, Arathonia.
Yanonia is the Holy Day of Yanon.
Yanon is the Patron God of Healers, Doctors. Nurses, and Alchemists.

Janacas:  Minor Goddess of Physicians and Apothecaries

Hypotheras:  Minor God of Relief from Suffering.  Messenger God of Yanon.

Solius  Solius:  Also Know as Philandas by the High Elves.  The White Globe of the sun is his symbol.  The High Flying Falcon, a daytime hunter, is the animal sacred to him.
God of the Sun. Husband of Luna.  Embodiment of the life giving rays of the Sun, he watches over the sunny places of the world, the Deserts and Grassy Plains.  He is the enemy of all evil creatures of the night, his powerful glare burning and destroying these creatures.  Solius is said to have given the peoples of Refuge the power to strive against darkness.  He can also be a cruel and capracious God, bringing drought and fire to those who anger him, and is the least Life conscious of the Gods of Life.
In art the Sun God is normally represented as a glowing youth with fiery hair who is riding in a flaming golden chariot.  When he chooses to manifest himself on the material plain it is usually as a sunbright ball of light, painful to look at.  The symbol of Solius is the rayed circle of light.
Solius lives in the heavens where he can watch over the world as well as watch above, where he can intervene with the true God of the Sun, the Sun itself.
Solia is the Holy Day of Solius.
Solius is the Patron God of Airmen and Airriders during the hours of Daytime.

Lacaris:  Minor God of Magical Power of the Sun.

Morithris:  Minor God of Sunbeams, Messenger God of Solius.

Rhalina   Also known as Halidaj by the High Elves.  The Dark Green Leaf and Flower are her symbol.  The Flower Loving Hummingbird is her sacred animal.  Goddess of the Spring. Wife of Bombadalus.  It is said that she pushes against the will of the God of Winter, the Chaos God Waltoran, to ensure that Spring arrives as bargained upon between the Gods (seasonal gods being the most jealous of Dieties, as they only receive significant worship during their season) and begrudgingly turns the heat of Summer over to Erithria, the Lawful Goddess of Summer.
In art Rhalina is depicted as a beautiful, rosy cheeked youth with hair of golden sunlight, a staff sprouting leaves and flowers in her hand, a garland upon her brow.  When manifested upon this plain, she normally appears within a flowering bush or tree, to speak to her followers is this manner.  Her symbol is the Yellow Rose, symbolizing the sunsplash warmth of Spring.
Rhalina is said to live among the spirits of nature, the Queen of their development after the harshness of Winter.  Her worship is most evident in the Temperate and Arctic lands.
Rhalina is also the Patron of Writers, Playwrights and Novelists.

Klalasa:  Goddess of New Fertility.

Manafas:  Minor God of Gentle Breezes, Messenger of Rhalina.

Luna  Also known as Theria by the High Elves.  The Three Silver Globes of the Moons are her symbol.  The Hoot Owl is the animal sacred to her.
Goddess of the Moon and Stars. Wife of Soliius.  Embodiment of the brilliant rays of the Moons of Refuge which light the night skies with the reflection of the Glories of her Husband, Solius.  She is the patron of the Night Hunters, if they are of natural or Life Magical alignment.  The Goddess is the patron of the Guild of Watchmen, as her eye is cast upon the thieves that they not have a place to hide. 
Luna is normally represented as a beautiful, ivory skinned woman with long hair of spun silver.  Her symbol is the crescent moon. When manifesting herself upon the material plain she appears as a being of pure silver light, or as the aforementioned woman.
The Day of Full Lunas is the Holy day of Luna.
Luna is the Patron Goddess of Airmen and Airriders during the hours of Darkness.

Laraska:  Minor God of Moonlight, Messenger God of Luna.

Weltori:  Minor Goddess of Mental Change.

Fiorin  Also known as Fiorinas by the High Elves.  The Leafy Tree is his symbol.  The timberwolf is his sacred animal.  The Goldenwood is his sacred tree.
God of Plants.  Especially revered among the High and Sylvan Elves. Husband of Gwenara.  Also the patron God of WereBears.
Fiorin appears in art as a Green Haired, Green Eyed, Brown Skinned Youth with an Elvish cast to his features.
Solia is the Holy day of Fiorin.
Fiorin is the Patron God of Horticulturists.

Fonatis:  Minor Goddess of Wild Growth, Messenger Goddess of Fiorin.

Halis:  Minor God of Seeding and Reproduction.

Gwenara    Also known as Gwenwera by the High Elves.  The Tiger is her symbol.  The Tiger is her sacred animal.  The Silverwood is her sacred tree.
Goddess of the Animals and the Hunt, especially revered by High and Sylvan Elves.  Wife of Fiorin.  The patron Goddess of Were Tigers.
Gwenara apears in art as a beautiful woman with a Heavy Mane, Cat Green Eyes, Light orange fur over her body and an elvish cast to her features.
Solia is the Holy Day of Gwenara.
Gwenara is the Patron Goddess of Woodsmen and Hunters.

Firona:  Minor Goddess of Hunters and Trackers.

Webora:  Minor God of Animals, patron of the beasts.

Bombadalus   Also Known as Brallusa to the High ELves.  The Sheave of Wheat is his symbol.  The rodent hunting Weasel is his sacred animal.  The Appletree is sacred to him.  God of Agriculture, especially revered by the Halflings.  Husband of Rhalina.
Potrsyrd in art as an Especially Bright Eyed Halfling with Loam Colored Hair.
Cirasia is the Holy Day of Bombadalus.
Bombadalus is the Patron God of Farmers and Plowwrights.

Militus:  Minor God of Planting.

Margolda:  Minor Goddess of the Harvest.

Oceanus   Also known as Ichtialis by the High Elves.  The Breaking Wave and the Whale are his symbols.  The orca and the dolphin are animals sacred to this god.  The Sea Grape is his sacred plant.
God of the Sea.  Husband of Verasa.  Control of the Seas and the life of the seas, though he must battle continuously against the forces of chaos.  A rapacious god, with the least life attributes of the Life Gods after Solius.  Can be the bringer of storms as well as the calmer of rough seas.
Portrayed in art as a Blue Skinned, Gray Eyed Man with Light Scales, Seaweed Green Hair, and Elfin Features.
Njalia is the Holy Day of Oceanus.
Oceanus is the Patron God of Sailors, Boatwrights, Shipwrights and Fishermen.

Keorus:  Minor God of the Waves, patron God of Sailors.

Dauphin:  Minor Goddess of Life in the Sea.

Mithra   Also known as Milightesa by the High Elves.  The Wind Blown Clouds are her Symbol.  The High Flying Golden Dragon is sacred to her.  The mighty Redwood trees are her sacred plant.
Goddess of the Wind and Rain, and patron goddess of Mithril.  Wife of Xanir.
According to legend she was the founder of Mithril, which came down during a storm to soak into the earth.  Bringer of cooling rains and water for crops.
Portayed in art as a Beautiful pale skinned woman with cloud white hair, sky blue eyes, hair in a constant state of movement (as in being blown by the wind.
Yanonia is the Holy Day of Mithra.
Mithra is the Patron Goddess of Mages and  Mathematicians.

Washab:  Minor Goddess of the Wind.

Lirithi:  Minor God of the Rain.  One of the patrons of farmers and ranchers.

Xanir  The Red and Gold Leaf and the Cluster of Grapes are his symbols.  The seed spreading  purple marsh bird is his sacred animal, and the late blooming Cherry Tree is his sacred plant.
God of Fall, and husband of Mithra.  Wrestles with the Law Goddess Erithria for the passage of Summer to Fall, and with the Chaos God Waltoran to keep away the killing grip of Winter.  Xanir is worshipped both by Farmers who wish a bountiful third and fourth harvests, as well as administrators who wish to see their charges well fed.
Xanir is portrayed in art as a beautiful youth with golden flax hair, a sheave of wheat in one hand, a scyth in another.  When manifesting himself upon the material plain, he normally appears as a common farmer, though a look into his twinkling eyes will normally reveal his true nature..  Xanir is a God of good humor, wishing the best upon the people, with them in spirit through countless celebrations of the bounty of the Earth. 
Xanir is said to live among the nature spirits, the King of their development after the Hot days of Summer.
Xanir is the Patron of Firemen and those involved in the preparation of food.  He is also the patron God of Beer and Wine.

Raxana:  Minor Goddess of the Season's Change and the start of dormancy of life.

Moritanus:  Minor God of Ripening and Seeding.

Verasa   Also known as Vranasa to the High Elves.  The Deer is her sacred animal.  The rose is her sacred flower.
Goddess of Love and fertility, Wife of Oceanus.  Her symbol is the entwined lovers.
Verasa appears in art as the most beautiful of women, with fair skin, deep blue eyes, perfect features with full pouting lips, bare full breasts and long brown hair.  She is known to sometimes appear to mortals in order to make love to them, sometimes as a reward for great compassion, sometimes as a punishment for great cold heartedness or narcicism (of course she can appear as either sex for this purpose).
Veria is the Holy Day of Verasa.
Verasa in the Patron Goddess of Prostitutes and Young Lovers of all Ages.

Cusid:  Minor God of Courtly Love.

Clithana:  Minor Goddess of Sex and Lust.

Archangels:
Migala:  Herald and messanger of Life.
Zartan:  Angel of Emotional Release.
Tranatan:  Angel of Joy.
Frosia:  Angel. Bearer of Life's Light.
Larasy:  Angel of Purity.
Conalingus: Angel of Strength and Youth.
Marshas: Angel of Chivalrous Courage.
Jackarand:  Angel of Laughter and Humor.
Philosia: Mortal Enemy of the Undead.
Manyara: Angel of Heavenly Glory.
Yonata:  Angel of Healing.
Cornuso: Angel of Plentiful Feasts.
Drife: Angel of Joyful Dreams.
Aphrotis: Angel of Love.
Analga:  Angel of Relief from Pain.
Michole: Gatekeeper of Heaven.
Christophos:  Angel of Safe Journeys.
Serahton: Angel of Guardianship.
Balaratha: Angel of the Air.
Osmodus: Angel of the Water.
The Gods of Death   The Gods of Death are concerned with the absorption of the Life Force upon the Plain of Refuge.  They are concerned with the overall balance between themselves and the Gods of Life, hoping to swing the balance in their direction.  They are also concerned with the punishment of creatures opposed to their aims, as well as the reward of those who support them.  Involved in a constant fight with Life to maintain or tilt the balance in their favor.  Normally allied with Chaos, but able to work with Law to achieve their goals.
Philosphy of the Worshippers of Death.
1.  Death is the final victor, it comes to claim us all, some sooner than others.
2.  Life is a veil that holds us from the natural state of death.  We must survive in order to further the cause of death upon the planet, but Death is not something to fear in and of itself, for we are destined to be reborn.
3.  The servants of Life are our mortal enemies. We must constantly strive to defeat their aims, to make life a misery for those who follow in its false promise, that they may abandone the hope they find in its embrace.
4.  The servants of Death are our masters, both those still on this veil of tears and those beyond it.  It is our duty to protect and serve them, even up to the sacrifice of our own lives, and the lives of those we are closest to.
5.  Love is the false promise of life.  Only Death is final, and only hate can survive the grip of Death.  Hate freely, and often.


Bothar  Also known as Bonakasas to the High Elves.  The Grinning Skull is the symbol of Bothar.  The Red Dragon is the animal sacred to him.  The Tree of Death is his sacred plant.
King of the Gods of Death, Husband of Ghor.  Bothar is the mightiest of the Gods of Death, the personification of Death itself.  Merciless and Cruel, the worshippers of Bothar hope more for the focusing of his attention on their enemies than on any reward from the God himself.  Bothar prefers sacrifices of living creatures, preferably sentient creatures, and possesses an insatiable appetite.
Bothar is most often portrayed in statues as a beautiful, ever youthful Human Man with an angelic look and cold, cruel eyes.  When manifested on the material plane, the God tends to appear as a massive, oppressive shadow form.
Bothar is said to live with his wife, Ghor, in a Palace within her Underworld, where the sweet music of tormented souls can soothe his days and nights.
Bothar is the Patron God of Undertakers and Gravediggers.

Liankas:  Minor God called the Reaper.

Militas:  Minor Goddess called the Shadow of Death.

Ghor   Also known as Grasha to the High Elves.  The Triform Hellish Flames are the Goddess' symbol.
Goddess of the Hellish Underworld, wife of Bothar.  Ghor is said to delight in the torture of souls in the Hell of Deaths Kingdom.  As Merciless as her Husband, she ignores most of the events of the material world to concentrate on her Infernal Realm.
In statues and paintings Ghor is portrayed as an ever youthful, beautiful woman of extreme darkness (black hair and eyes).  During her rare manifestations on the Material Plane, she has appeared as a powerful wraith like creature with glowing eyes that kill with a glance.
Ghor lives in the Palace she shares with her husband, situated on a Lake of Fire, served by the spirits of the most heinous mass murderers in the history of Refuge.

Klashasa:  Minor Goddess, Gatekeeper of the Underworld.

Pala:  Minor God, the Assessor.

Garthon    Also known as Makkora to the High Elves.  The Flaming Sword is the Symbol of the God.  The Warring Baboon is the sacred animal of this God.
God of War and Suffering, Husband of Filium.  Garthon is the patron Deity of the Cruel class of Death Loving Mercenary, as well as psychopathic soldiers of all races.  Garthon delights in a well fought battle with maximum casualties, absorbing some of the life energies released when his servants make a kill.  He also delights in the suffering of the wounded and civilians that accompany war, as well as suffering of all kinds in War and Peace.  Garthon attempts to push nations into War, and is known by the High Elves as GaraDifera (the Grand Deceiver) for his part in starting wars among those who had other means of settling their differences.
Garthon is portrayed in Statues and Paintings as a handsome, muscular warrior in full armor, brandishing a two handed sword of terrible aspect.  When manifesting on the material plain, the God takes the appearance of a Skeletal Lord in luminous black armor, with a heavy black Warhammer in hand.
Garthon lives a hidden palace in the Dagger Mountains on the Taran Continent, where he watches over the world and the misery of the world.
Garthon is the Patron God of Death Worshipping Warriors and Mercenaries.

Gorri:  Minor God of Misery and Discomfort.

Batara:  Minor Goddess of Battle.

Filium    Also known as Phelianus to the High Elves.  A Screaming Skull is the symbol of the Goddess.  The Rat is her sacred animal.
Goddess of Disease and Pestilence, wife of Garthon.  Filium visits the world with the suffering of disease and pestilence, following especially in her husbands foorsteps and visiting her particular misery upon battlefields the world over.
Filium is depicted in Statues and Paintings as a wizened crone with a basket from which the skeletal hands of death reach.  When manifesting herself upon the material plane, the ever theatrical Filium appears just as her press depicts her.
Filium live with her husband Garthon in a hidden Palace in the Dagger Mountains.

Olas:  Minor God of Contangion.

Molas:  Minor Goddess of Virulence.

Zauron    Also known as Gardonicus to the High Elves.  The Silver Ax is the symbol of the God.  The Sabertooth Cat is his sacred animal.
God of Deadly War and Raids, husband of Vagdah. Especially revered by the uncivilized orcs.  Where Garthon is the symbol of bloody but forthright battle, Zauron is the symbol of the quick hit and run that kills civilians, the helpless, and results in the raping and pillaging of innocent women and children.
Zauron is depicted In Statues and Paintings as a huge Orc in spinny, barbaric armor with a bloody ax in hand.  Zauron appears on the material plane as a barely visible shadow.
Zauron lives in the Underworld in his palace beside the lake of fire.
Zauron is the Patron God of Armorers, Pirates and Raiders.

Baradesh:   Minor God of Betrayal.

Naradesh:   Minor Goddess of Rapine and Pillaging.

Kali    The Black Dagger is the symbol of the Goddess.  The Deadly Ghost Snake is her sacred animal.
Goddess of Assassins and Murder, wife of Xroth.  Kali is the patron goddess of Killers for hire in Refuge.  She absorbs some of the life energy of these killings, and most evil assassins will dedicate their kill to the goddess.  The name was brought over from old Earth, as the humans found the Elfin Name, Oraganishaka, a little too unweildy, and the Goddess seemed the epitome of the Hindu Goddess of Death and Murder.  Also the Patron Goddess of Were Hyenas.
Kali appears in statues and paintings as a six armed woman, the black cowl of the assassin covering her face, each hand armed with a flaming dagger.  She has never been seen upon the material plane, for when Kali comes to one, it is as a shadowy strike from the darkness.
Kali lives with her husband, Xroth, in his palace by the Void of Doomed Souls.
Kali is the Patron Goddess of Assassins.

Hypra:   Minor Goddess of Calculating Murder.

Siska:   Minor Goddess of Pasionate Murder.

Vagdah     Also known as Vranastanah to the High Elves.  The Red Cloud of Terror is the symbol of the Goddess.  The Night Flying Bat is her sacred animal.
Goddess of Terror and Nightmares.  Wife of Zauron.  Vagdah visits despair upon the enemies of death through her night time visitations, as well as her ability to instill fear into the hearts of the most stalwart opponent of Death.
Vagdah appears in art as a ghostly white face in a flowing shroud, wafting through the winds of the night to spread her terror.  In actuality, she manifests as a voluptuous woman who can stir lust in the most hardened breast, with golden hair and piercing black eyes.
Vagdah lives with Zauron in his underworld palace near the Lake of Fire.

Marik:   Minor God of Deadly Terror.

Larc:   Minor Goddess of Nightmares.

Xroth    Also known as Kallyndra to the High Elves.  The Screaming Spirit is the symbol of the God.  The grave worm is his sacred animal.
God of Doomed Souls, Husband of Kali.  He is the tormentor of souls that still walk upon the face of the Earth, bringing a taste of hell to those who deserve it, as well as those who would hope to oppose the forces of death but are fated to an awful end.
Xroth is depicted in art as a Skeletal Figure in a dark shroud, a blazing iron in one hand, a sharp scalpel in the other.  He appears at times to those he torments, usually as they themselves appear, then decaying with a cackling laugh.
Xroth lives in a palace by the Void of Doomed Souls,  a special place in the Underworld where he brings those asleep or unconscious to experience possible torments to come.

Hoxroth:   Minor God, Lord of Ghosts.

Koxhroth:   Minor Goddess of Tortured Spirits.

Arturus    Also known as Triatanus to the High Elves.  The White Hot Iron is the symbol of the God.  The Giant Wolverine, who eats its kill alive, is his sacred animal.
God of Pain and Torture, Husband of Hroth.  The patron God of Torturers and those whose love is the infliction of Pain on their fellow creature.  The God absorbs some of the psychic energy from torture, and he inspires those who worship him to new and terrible forms of torture.
Arturus is depicted in art as a hunched over torturer in black clothing, tools of his trade stretched before him.. He sometimes manifests as a horribly disfigured man, as of one tortured, to laugh in the face of those who think they can hold out against the torturer's art.
Arturus Lives in the Underworld with his wife, Hroth, in a Palace by the Lake of Fire, where the souls of the most deserving of punishment are brought for his special minstruations.
Arturus is the Patron God of Torturers.

Vondra:   Minor Goddess of Agonizing Pain.

Zarabeth:   Minor God of Chronic Pain.

Maltor    Also known as Vaniphras to the High Elves.  Bared Fangs are the symbol of Maltor.  The Vampire Bat is her sacred animal.
Goddess of the Undead, Wife of Grom.  Maltor is the patron of all who walk the material plane with the false semblance of life.  She gives them strength and accepts strength from them in return, and empowers the magic used to create and protect the undead.
Maltor is depicted in art as an evilly beautiful woman, with lustrous black hair, white skin and deep, black eyes that seem to burn into the soul, as well as the fangs of the Vampire lurking over her ripe, full lips.  When actually manifesting, she will appear as above, but with healthy, rosy skin and an angelic appearance, except for the burning eyes.
Maltor Live in a Palace carved deep in the planet, in the world of eternal night, with her Husband, Grom.
Maltor is the Patron Goddess of the Undead.

Lauris:   Minor Goddess of Vampires.

Raurish:   Minor God of Liches.

Grom    Also known as Gogorathus to the High Elves.  The Burning Spear is the Symbol of Grom.  The Flaming Firebug is his sacred animal.
God of Destruction, especially revered by the Goblins, and Husband of Maltor.  Grom revels in all destruction, and is pained by the fruitful construction of anything.  He is the patron of Goblins.
Grom is portrayed in art as a formless flame, devouring all in his path.  This is of course his true manifestation, though he sometimes appears as a beautiful youth with a look of supreme wisdom on his face.
Grom lives with his wife, Maltor, deep within the planet.
Grom is the Patron God of Goblins, Hobgoblins and Kobolds and the Lord of Gremlins.

Marton:   Minor God of Aging.

Marabeth:  Minor Goddess, the Jugernaut.

Hroth    Also known as Hanarica to the High Elves.  The Ravening Werewolf is the Symbol of the Goddess.  The Raptor is his sacred animal.
Goddess of Hate and Revenge, Wife of Arturus. Patron of those who seek bloody vengeance, though ultimately their destruction.
Hroth is depicted in art as a ravening beast, like a werewolf (of which she is also patron of).  No one knows how this God truly appears.
She lives in a Palace by the Lake of Fire with her husband, Arturus, to whom she delivers many deserving souls.
Hroth is the Patron Goddess of all who seek hateful vengeance.

Maroga:   Minor Goddess of Malice.

Taragan:   Minor God of Revenge.

Archdemons:  These Demons are not quite as powerful as the Gods of Death (even the minor Gods), though the possess more of a personality and sense of purpose for their chosen path.
Crystobaal: Demon of Lost Souls.
Saalah: Woods Demon.
Bechard: Demon of Tempests.
Arachula: Demon of the Air.
Byleth: King of Hell.
Ardad: Demon that leads travelers astray.
Alrinach:  Demon of Shipwrecks.
Malranus: King of Wights.
Tenebrion: Demon of Darkness.
Bucon: Demon of Hatred.
Malithion: Demon of Lust and Jealousy.
Astaroth: Demon of Torment.
Cheitan: Demon of Fire and Smoke.
Bechet: Demon of Death.
Balial: Demon of Pain.
Valison: Demon of Death Magic.
Forenis: Demon of Murderous Rage.
Arion: Demon of Plagues.
Maurg: Demon of Misery.
Plimitus: Demon of Famine.
Horgoth: Plunderer of Souls.
Walasus: Demon of the Deep.
Mitochondrous: Demon of Aging anf Degeneration.
Vladaforus: Demon King of Vampires.
Whirvirus: Demons of Wraiths.
Lillith: Demon of Succubi.
Malgoroth: Demon of Incubi.
Gods of Law

Gods of Law    The Gods of Law are the champions of order and conservatism of the natural laws on the Plain of Refuge.  They are concerned with the overall Organization and stability of the living creatures of the Planet, as well as their protection and stability in the afterlife.  NOT above using death and destruction to benefit the greater good of Law.  Involved in a constant fight with Chaos to maintain or tilt the balance in their favor.  Normally allied with Life, but able to work with Death to achieve their goals.
Philosophy of the Worshippers of Law.
1.  The Order of the Universe is the Order we all strive for.
2.  Neither Life nor Death is the final arbitrator of our actions.  We act to support that which we know is right, no matter the consequence.
3.  It is the duty of all followers of order to support the order they find around them.  Chaos is the enemy, anarchy the foe.  Prosperity is the goal, and only through order can prosperity by complete and permanent.
4.  Strength is a gift from the gods.  In order to protect order, strength must be used to impose the system of order upon those who do not desire it in their insanity.  Strength must be used to protect the weak, that others will not impose their own form of disorder upon them.
5.  Freedom is just a word.  A powerful word, but meaningless in and of itself.  Freedom is nothing without the order needed to protect the rights of all.


Loristrates    Also known as Lasanas by the High Elves.  Symbol is the Book of Codified Laws.  The Great Elk is his sacred animal.  The Laurel is his sacred plant.  High Lord of Law, Husband of Erithria.  The God whi epitomizes honesty and order.
In art the God appears as a beautiful youth with blazing eyes and a flaming sword in his hand.
Tyrias is the Holy Day of Loristrates.
Loristrates is a Patron God of all who seek Order in their lives.

Medina:   Minor Goddess of Mercy.

Mardana:   Minor God of Reparations.

Erithria    Also Known as Anamasa by the High Elves.  Her symbol is a cluster of Green Leaves.  The Cow is her holy animal.  The Swamp Lilly is her sacred flower.
Goddess of Summer, Wife of Loristrates.  Wrestles with the Goddess Rhalina to bring the heat of Summer to the world, and with the God Xanir to keep the cooling waves of Fall from the doorstep.   In art Erithria is portrayed as a beautiful, tan skinned woman with bleached hair and green eyes, a wreath of flowering vines upon her head.  She has never been known to manifest herself upon the material plain, instead working her few miracles more or less anonymously.
Erithria is said to live among the Spirits of Nature, their Queen during the hot days of Summer.
Erithria is also the Patron of Tinkers, Weavers and Tailors.

Thorus:   Minor God of Solar Heat.

Sarada:   Minor Goddess of Relaxation.

Njarl    Also known as Thrasas by the High Elves.   The Lightning Bolt and the Warhammer are the symbols of the God.   The Seagull is the sacred animal of Njarl.
God of Thunder, Lightning and Storms, Husband of Tyria.  The lawful God of weather, but the most chaotic of the Gods of Law.  Appears in art as a Giant Warrior in breastplate and greaves, with high boots, white hair, blazing blue eyes, and a nimbus of lightning around him.
Najalia is the Holy Day of Njarl.
Njarl is the Patron God of Battlemages and Weathermages.

Kira:   Minor Goddess of Lightning.

N'Tama:   Minor God of Thunder.

Tyria    Also known as Mikala by the High Elves.  Her symbols are the Scales of Justice and the Gavel.  The Eagle is the sacred animal of the Goddess.  Goddess of Justice, Wife of Njarl.
Tyria is portrayed in art as a stern looking but beautiful woman with long black hair and piercing eyes that look right into the soul.  A sword is held in one hand, with a book of laws held in the other.
Tyrias is the Holy Day of Tyria.
Tyria is the Patron Goddess of Judges, Lawyers, and Policemen.

Tyrana:   Minor God of Innocence.

Larsha:   Minor Goddess of Guilt.

Glandyth    Also known as Corona by the High Elves.  The Home and the Hearth are the synbols of the deity.  Goddess of Truth and Fidelity, Wife of Hershia.
Portrayed in art as a beautiful woman of earthy beauty, with long light brown hair, brown eyes that calm the soul, and a homey dress.
Glanditha is the Holy Day of Glandith.
Glandyth is the Patron Goddess of Jewelers, Craftsmen and Families.

Dythrona:   Minor Goddess of Honesty.

Nanarode:   Minor God of Oaths.

Hersia    Also known as Hargarsa by the High Elves.  The symbol of Hersia is the Stallion.  The Horse is his sacred animal.  God of Herding, Husbandry and Family. Husband of Glandyth.
Hersia is displayed in art as a Jet Black Human of Godlike beauty, blazing Green Eyes, and dressed as a horseman in high boots, breeches and a loose shirt.
Vishnuvia is the Holy Day of Hersia.
Hersia is the Patron God of Ranchers, Saddlers, and Families in Trouble.

Hallah:   Minor God of Animal Husbandry.

Vallah:   Minor Goddess of the Family.

Grimmoire    Also known as Girrisana to the High Elves.  The symbol of Grimmoire is the Anvil.  God of Smiths and Fire, Husband of Dwimona.  Especially revered by the Dwarves. 
Portrayed in art as a Giant of Dwarven Proportions, with short grizzled beard and hair flecked with gray, white glowing eyes, and the clothing of a Smith.
Cirasia is the Holy Day of Grimmoire.
Grimmoire is the Patron God of Smiths, Lockmasters and Welders.

Gwinaras:   Minor God of Metalworking,

Frimbona:   Minor Goddess of Fires and Forges.

Dwimona    Also known as Llyweliasa to the High Elves.   A Nugget of Gold is the symbol of the Goddess.  Goddess of the Earth , Wife of Grimmoire. Especially revered by the Dwarves.
Portrayed in art as a Giant of Dwarvin Proportions, with slate colored skin, granite hair, and naked to the elements.
Cirasia is the Holy Day of Dwimona.
Dwimona is the Patron Goddess of Masons, Bricklayers, Stone Cutters and Miners.

Apfelo:   Minor Goddess, Bones of the Earth.

Utas:  Minor God, Blood of the Earth.

Vishnuv    Also known as Lawarace by the High Elves.  The Half Open Scroll and the Pen are the Symbols of the God.  God of Wisdom and Learning, Husband of Istara.
Portrayed in art as a wizened old man, with long white hair and beard, wearing the white robes of a scholar, with eyes that look through the Universe and all its knowledge. 
Vishnuvia is the Holy Day of Vishnuv.
Vishnuv is the Patron God of Scholars, Scientists, Students, and Librarians.

Vashti:   Minor God of Scholarship.

Tinash:   Minor Goddess of Curiousity.

Istara    Also known as Pherastra by the High Elves.  Her Symbols are a Section of Wall and the Market Tent.  Goddess of Civilizations, Wife of Vishnuv.
Portrayed in art as a beautiful and wise woman with shoulder length black hair, blue eyes and the armor of a warrior.
Vishnuvia is the Holy Day of Vishnuv.
Istara is the Patron Goddess of Merchants, Scribes and Shopkeepers.

Atara:   Minor Goddess of Cities and Towns.

Pliedas:   Minor God of Commerce and Trade.

Firun    Also known as Telisus by the High Elves.  The Olive Branch and the Dove are the symbols of the God.  the Dove is his sacred animal.  God of Peace, Husband of Stephana.
Portrayed in art as a beautiful ancient with a straight bearing, wearing robes of pure white and possessing gentle brown eyes.  A Garland of Holly is worn upon his brow.
Veria is the Holy Day of Firun.
Firun is the Patron God of Psychologists, Counselors, Diplomats and Ambassadors.

Filla:   Minor God of Prosperity.

M'Lara:  Minor Goddess of Diplomacy and Communication.

Stephana    Also known as Marchera by the High Elves.  The Cold Flaming Sword is the symbol of the Goddess.  The Ram is her sacred animal.  Goddess of Lawful War.  Wife of Firun.
Potrayed in art as a beautiful, freckle skinned woman with blazing blue eyes, long hair of fiery red, dressed in a breastplate, greaves and helmet and carrying a two handed sword of flaming cold.
Njalia is the Holy Day of Stephana.
Stephana is the Patron Goddess of Lawful Armorers, Weaponsmasters, Arrowsmiths and Lawful Warriors and Mercenaries.

Adana:   Minor Goddess of Selfless Courage.

Popolus:  Minor God of Steadfast Endurance.

Archdaemons:
Castrano: Daemon of Women.
Chilidrous: Daemon of Children.
Fariatas: Daemon of Authority.
Mascalis: Daemon of Merchants.
Foriondas: Daemon of Practitioners of Law, and the Patron of Blessed Werewolves.
Chachala: Daemon of Good Witches.
Halladama: Daemon of Courageous Patriots.
Metalikas: Daemon of Craftsmanship.
Aristas: Daemon of Painting and Sculpture.
Norkidas: Daemon of Literature and Theater.
Alalas: Daemon of Invention.
Kendrisa: Daemon of Lawful Revenge.
Dartano: Daemon of the Air.
Otonasi: Daemon of Forgiveness.
Pronotor: Daemon of Wayfarers.
Matart: Daemon of Calm Skies.
Borogard: Daemon of Generosity.
Mraga: Daemon of Energy.
Anama: Daemon of Mercy.
Lamakre: Daemon of Emotional Control.
Chaos Gods    The Gods of Chaos the champions of disorder and the probabilistic loopholes of the natural laws on the Plain of Refuge.  They are concerned with the overall Freedom and disorganiztion of the living creatures of the Planet, as well as their Freedom and instability in the afterlife.  NOT above using death and destruction to benefit the greater good of Chaos.   Involved in a constant fight with Law to maintain or tilt the balance in their favor.  Normally allied with Death, but able to work with Life to achieve their goals.
Philosophy of the Worshippers of Chaos:
1.  Freedom is all.  To not be free is to be dead.
2.  Strength is the source of all freedom.  Only the strong are free, and the labors of the weak are used to secure their freedom.
3.  Life and Death are meaningless concepts in and of themselves.  Life without freedom is Death.  Death striving for freedom is Life.
4.  The Freedom of Strength is the ability to take what one wants.  The ends justify the means.  Those who stand before the goals of the truly free must be subjegated to the will of the Free.  Those who will not allow themselves to be subjugated must be destroyed.
5.  Service to the strong is the duty of the weaker.  Strength will come to those who deserve strength, and rewards will come to those who strive for strength.

Ariochus    The Black Swirling Void is the symbol of the Goddess.  Goddess of Chaos, Wife of Marga.  Ruler of the Pantheon of Chaos, whose goal is to bring Lawlessness and disorder to the world.  Aroichus is portrayed in art as a Beautiful Woman with a mischievous smile and burning black eyes, fair skin and Black Hair.  She never manifests on the material plain as one might expect, preferring to surprise the summoner.  This does not just happen with appearances, as she is likely to spring all kinds of surprises on her supplicants.  Her symbol is the Swirling Void, the symbol of the dissolution of order.
Aroichus is said to live in the dimensions of Chaos, in no permanent abode.
Aroichus is the Patron Goddess of Chaos Mages.

Duchas:   Minor God of Randomness.

Charas:   Minor Goddess of Chaotic Chance.

Marga    Also known as Mrathrasas to the High Elves.  His Symbol is the Flaming Mountain.  God of Volcanoes and Earthquakes, Husband of Ariochus.  The tormentor of the Earth and the Enemy of Dwimona.
Portrayed in art as a Jet Black Giant with hair of flame and a a gigantic pickax.

Aruga:   Minor Goddess of Lava.

Slattus:  Minor God of Tremors.

Corumes    The symbol of the God is the Triple Lightning Bolt.
God of Storms and Lightning, Husband of Tanis.  Potrayed as a White haired, blue skinned giant with an aura of lightning.  The Chaotic controller of the weather and the mortal enemy and sometime ally of Njarl.

Carson:   Minor God of Howling Winds.

Filliti:   Minor Goddess of Lightning Strikes.

Tanis    Goddess of Fate, Wife of Corumes.  Also the Chaotic Goddess of the Ocean and the enemy of Oceanus. 
Tanis is the Patron Goddess of Artists, Sculptures, Dancers and Directors.

Orisis:   Minor God of Tragedy.

Sritth:   Minor Goddess of Beneficence.

Rankin    God of Lies and Decite, Husband of Flygor.

Draxus:   Minor God of Lies.

Kirith:   Minor Goddess of Deceit.

Flygor    Goddess of Corruption and Decay, Wife of Rankin.

Lursa:   Minor God of Decay.

Diras:   Minor Goddess of Time's Ravages.

Waltoran    God of Winter and Cold, Husband of Lothor.  Lord of the cold and icy places of the planet, including the tops of high mountains and the permanent ice caps of the Arctic regions, he reigns supreme during the icy grip of winter.  He pulls and pulls at the grip of Xanir, the Life God of Fall, trying to hasten Winter upon the land.  Mostly worshipped in the Temperate and Arctic lands, where his grip holds.
Waltoran is depicted in art as a long bearded ancient with puffed cheeks and a misty wave of cold expelled from his mouth.  When manifesting himself upon the material plain he most often appears as a black radiant shadow that seems to chill the area with an interstellar cold.  In fact, it is said that he lives within the vacuum of space within the shadow of Refuge, where he may find comfortable living conditions for his chilly form.  His symbol is the Icicle.
Waltoran is said to live among the nature spirits, their King during the icy grip of winter.

Vladion:   Minor Goddess of Snow.

Corroscun:   Minor God of Freezing Cold.

Malius    Goddess of Fire and Destruction, Wife of Coronas.  Especially revered by Dark Elves.

Illium:   Minor God of Chaotic Fire.

Gillis:   Minor Goddess of Chaotic Destruction.

Lothar    Goddess of Mischief, Wife of Waltoran.

Diridius: Minor Goddess of Maliciousness.

Maldicore:   Minor God of Jokers.

Coronas    God of Barbarism, Husband of Malius.

Paramarkum:   Minor Goddess of the Wilderness.

Satanas:   Minor God of the Wild, Savage Spirit.

Biladus    Goddess of Thieves, Wife of Carloff.  Also the Patron of WereRats.

Regan:  Minor Goddess of Burglars.

Suluda:  Minor God of Pickpockets.

Carloff    God of Luck and Chance, Husband of Biliadus.

Corosh:  Minor God of Gamblers.

Marcusha:  Minor Goddess of Courageous Chance.

Archdemons:
Andras: Demon of Discord.
Lanithro: Demon of the Air.
Anamalech: Demon of Bad News.
Mastiphal: Princess of Chaos Hell.
Buprion: Demon of Confusion.
Ascaroth: Demon of Spies and Informers.
Alocer: Demon of Chaotic Fate.
Verdelet: Demon of Evil Witches.
Acham: Chaos Demon, Patrons of Demonic Werewolves.
Aquiel: Chaos Demon.
Salgona: Demon of the Void.
Alabion: Demon of  Betrayal.
Catapri: Demon of the Wild.
Iridani: Demon of the Night.
Lisiandre: Demon of Luck.
Mosusa: Demon of Chaotic Magic.
Margora: Demon of Lost Objects.
Klasasas: Demon of Imps.
Porifrida: Demon of Chaotic Battle.
Repasar: Demon of Ill Fortune.
The Elder Gods

The Elder Gods were not sketched quite along the lines of the modern pantheorn.  They were not seperated according to good and evil, life and death, but personified the duality of all powers.

Laratava:  The Elder God of Death and Transition.

Maliforga:  The Elder Goddess of Beauty and Ugliness.

Firista:  The Goddess of Love and Betrayal.

Charistan:  The Elder God of Truth and Lies.

Brathos: King of the Elder Gods, the final arbitrator.

Bijorna: Queen of the Elder Gods and Co-ruler with Brathos.

Callos:  The Elder God of Time.

Klish:  The Elder God of the Oceans and Deserts.

Grond: The Elder God of Cold and Heat.

Hallot:  The Elder God of Heaven and Hell.
The Forgotten Ones

Gods who have not been worshipped (at least by sufficient numbers) in Millennia.  Mostly old, evil and dwelling with the remnants of their energy in the dark and hidden places of the Planet.  When disturbed they have sufficient energy to manifest various and sundry horrors to defend their resting places.  There are ancient artifacts associated with them, usually in their resting places and guarded by monstrousities left on guard at the tomb.
Manifestations of the Universal God   

The Universal God is the only "true" God in all of the Universes, using the definition of "God" as the creator and preserver of all things.  The Gods of Life (on all planets and in all universes) are just shadow images of the Universal God, beings of energy with immense powers drawn from the One God.  The Gods of Chaos and Law are also aspects of his power, and the sharing of the power of Satan  (3/4 of their power comes from God, 1/4 from Satan).
The Universal God protects the souls of those who worship one of his true manifestations, allowing no harm to come to them.  However, the price his worshippers pay is a reliance on nonmagical means of protection for their physical forms, and a decree forbidding their practice of magic themselves.  In reward for obeying this decree, they are also protected, body and soul, against any of the detrimental effects of magic that might be directed toward them.
Of course, most of the descendants of those who have been transplanted to Refuge follow or worship one of the Pantheon of Gods who reside here, as it is easier to have faith in a Deity whose power is continually manifested on the material plain.  And it is hard to deal with life without the use of magic.

Yaweh is worshipped by those of Jewish descent on Refuge.  Most of the descendants of the Jewish Refugees still worship Yaweh, as do some millions of Refugean Adherants.

The Triple God  Many of the descendants of those who came from Europe or Latin America still adhere to the worship of the Triple God.  The great majority put most of their efforts into the worship of the "Savior", the Christus, who they say will come again to rescue them from the evils of the world.
They still search for the "Holy Books" of their religion, the Old and New Testiments, which they believe are different from the Holy Books the Jewish Scholars were able to reproduce (though in reality the "Old Testiment" is the same).

Allah   Allah is worshipped by many of those descended from the Islamic Refugees, though Mooricans in particular have also found the worship of Allah to be satisfying.

Brahma  Still worshipped by many of the descendants of Indian Refugees.

Buddha   Adherents to the worship of the loss of self in the form of Buhda.

Satan    Satan is the only true source of all evil in the multiverse.  The Gods of Death are shadows of this power, beings of immense powers derived directly from the Satan.  The Gods of Law and Chaos also derive some of their power from the Satan (1/4 of their energy, the rest coming from the Universal God).
Satan has great difficulty manifesting his true form (and therefore the great majority of his energy) upon the plain that Refuge resides upon.  He is able to send his servants unto the plain with the aid of its inhabitants, but cannot himself come unless the conditions are proper (which the Universal God has decreed must be very difficult to achieve).
Other facts of Religion: 

Religions are many on Refuge, and the beliefs of the peoples of the religions have a direct effect on the powers of the Gods, which in turn has a direct effect on the powers of the Practitioners in the name of that God.  In other words, a shamanistic people who emphasize the weather control power of a Deity may have a god who is mostly a rain god in their sphere of geographic influence.
Most Kingdoms of the planet have a patron God, and most of the worship in that Kingdom is Geared toward that Deity.  A patriarch is normally elected to head the major church in the Kingdom and is the supreme authority for that Deity in that Kingdom, answerable to no other religious leaders in the World.
Larger Kingdoms and Empires may have several major religions supported or sanctioned (or at least approved) by the government.  Each Deities religion will have a leader, or Patriarch (Known as a Pontif or Pope in the IFN).  These leaders are again not answerable to any other religious leaders the world over, subject to the laws of the Kingdom.  In the IFN this is regulated and the Popes of the other Religions of the Gods of Life and Law are subservient (or lesser among equal to) the Pontif of their Pantheon's Lead God.

Powers of the Planetary Deities

Planetary Deities, those "Gods" of the Pantheons of Refuge possess certain limited powers (though they may be seen as divine and limitless by their worshippers).
The Chief Gods of the Pantheon are the most powerful, normally as powerful as all the other primary gods of the Pantheon together.  This is caused by the primary worship of this chief God over millenium and its accumulation of that energy.  Secondary Gods normally have about the tenth of the energy of the other primary gods.  These energies allow either a direct action (not common) or the indirect action of influence of the Planetary Spirit Itself.  Differing Deities, with their different personalities and skills, are able to influence the Planetary Spirit in different ways.  Major powers of the Deities include.
1.  Power to transmute matter and energy.  This allows the limited creation of objects at will, as well as the conversion of matter to energy with spectacular effect.
2.  Power to transport matter or energy from or to anyplace on the planet, including themselves.
3.  Power to shape change into any kind of creature, real or imaginary.
4.  Power to move objects (or slow objects).  This accounts for the ability to cause winds or currents, to raise storms, ect.  Also the powers of heat, lightning, etc.
5.  Power to shift time, slow or speed, over a limited area and time span.  Cannot be used to effect other deities.
6.  Power to enact limited entry into other dimensions.  This includes the power to open dimensional rifts for other creatures to use.
7.  Power to push extra energy into the physical works or spells of mortal creatures.
8.  Power to observe any not specifically shielded place on the planet, both visually and audially.  The number of places that can be monitored at any one time is of course limited.
9.  Power to influence the thoughts and emotions of the weaker minded, including animals.  This also includes the power to read the surface thoughts of any creature, even those with strong minds and great psionic powers.

Limitations of the Gods:  The deities also operate under a variety of serious limitations.
1.  Undoing the actions of another deity takes more energy than was used by the original deity.
2.  Powerful mortals with access to great energies (Archmages) can at times block or undo the actions of the deities. 
3.  The very motivations of the deities are subject to the thoughts and prayers of their worshippers en mass.  The greater mass of worshippers, rallied by their priests, can force action from the deities.
4.  Most deities use considerable power to protect the well being of their faithful, since this is where a great deal of their energy comes from.  This means that the truly faithful are protected from direct action of the oppossing deities.

Divine Conflicts

The various deities of Refuge use the powers of the Planet to further their own causes.  In some cases they will even work in areas that seem to be in conflict with their basic goals in order to thwart the goals of a Rival Deity.  Certain deities have areas in which they operate most effectively, with great powers to influence these areas in a certain direction, but conversely also have the power, though lesser, to influence events in the same direction as their rivals.  The greatest conflicts occur between the deities of rival Pantheons (Life/Death, Law/Chaos), but conflicts can even occur between the brother deities of the same Pantheon.  The great conflicts are as follows:
1.  Life versus Death.  Life gains power from the number of living units on the planet.  Death gains power from harvesting the binding energy of these units.  Life cannot survive without death to make way for younger and more vigorous organisms, and Death cannot survive without new Life to harvest.  Both need the order of Law to allow Life and Death to exist, and the randomness of Chaos to allow vitality and regeneration.   Life is most powerful at birth, wrestling for the lives of mother and child against death, while death is most powerful in old age, winning the struggle more often than not.  But though all souls are brought to the nether worlds by the Gods of Death, only those claimed by Death either by dint of worship of death or rejection of the laws of the other deities are kept by death, the rest being sent to their own reward or punishment as set by the other deities.
2.  Law versus Chaos.  Law gains power from the worshipful expression of civilized adherents and their orderly progress.  Chaos gains power from the anarchy that results from barbarism and randomness.  Both need Life in order to have adherents to their causes, and both also need Death to allow new possibilities to emerge.
3.  Love versus Hate.  (Life  versus Death):  Life needs love to propagate new living units and empower those that already exist.  Death needs hate to increase the harvest of Death and to gain new souls for its own underworld.  (Law versus Chaos): Law needs love in order to keep people civilized, Chaos needs hate in order to allow barbarism to spread.
4.  Pleasure versus Pain.  (Life versus Death):  Life grants pleasure as a reward for renewal and love of life.  Death causes pain in order to keep life from having a complete hold on those it embraces.
5.   Weather.  (Life versus Death):  Life uses the weather both as a reward to its adherents and a punishment to those who ignore it.  Death does the same.  (Law versus Chaos):  Law uses the weather for the orderly progression and nurturance of civilization, as well as a punishment against those who would harm civilization.  Chaos uses the weather as a means of stirring up randomness that may hurt the efforts of the civilized, while also rewarding its own adherents.
6.  Hard Work and Planning versus Luck.  (Law versus Chaos):  Law supports the efforts of those who try to get ahead with hard work, punishing those who try the "easy way".  Chaos is the opposite, rewarding those who rely on the randomness of luck.
7.  Honesty versus Dishonesty.  (Law versus Chaos).  The struggle between the honest/worker and the dishonest/thief.  (Chaos versus Death):  The struggle between dishonesty and subterfuge in gaining an advantage versus the ultimate honesty of destroying ones opponent.  (Life versus Law):  The struggle between the honesty that hurts versus the dishonesty of covering up.
8.  The Seas:  (Life versus Death):  The struggle of the Life Giving versus the Life Taking attributes of large bodies of water.  (Law versus Chaos):  The struggle between the order of the Seas and the Random violence of the Seas.
9.  The Skies:  (Life versus Death):  The struggle of the Life Giving versus the Life Taking attributes of the skies including rain, thunder and lighting and large storms.  (Law versus Chaos):  The struggle between the order of weather patterns and the Random violence of Storms.
10.  The Earth:  (Life versus Death):  The struggle between the Life Giving Bounty of the Earth and the Earth as the habitat of those who prey on Life.  (Law versus Chaos):  The struggle between the earth as a useful source of resources for civilization and a stable entity, versus the earth as a violent and rapacious monster.
11.  Peace versus War.  (Life versus Death):  The struggle between the life preserving patterns of peace and the life destroying patterns of war.  (Law versus Chaos):  The struggle between the lawful defense of ones culture versus the random violence of raids and sacking.
12.  Governments.  Life supports those governments where the sentient beings themselves have the most say in the government of themselves, and has the least support for Tyranny.  Death supports those governments control by a despot or tyrant who will clamp an iron will down on the people.  Law supports a benevolent monarchy or Empire in which order and a civilized society will flourish.  Chaos supports barbarism and anarchy, or at least a tyranny that spreads Chaos to its surroundings.
13.  Disease.  Life and Law both stand against disease and are greatly into the healing arts.  Life abhors disease that may sap life, while Law sees plagues and diseases as the destroyers of civilizations.  Death and Chaos stand for disease and plagues, Death seeing them as the harvesters of energy, while Chaos sees them as the bringers of disorder and Chaos.
14.  The Seasons.  Mostly a Law versus Life Struggle here.
15.  Light versus Darkness.  Life and Law are both on the side of Light, it being the source of life and the essential ingredient for being able to see that honesty prevails.  Death and Chaos are on the side of darkness, for the protection of Dark Beings and the cloak it provides for dishonest activities.
16.  Famine.  Life and Law stand against famine, though it can be used as a punisher.  Death and Chaos stand for famine in most instances, but can use plenty to help their causes.
17.  Crime and Punishment:  Life stands against severe punishment on an individual basis, against Law which stands for any punishment that helps to preserve the order.  Death stands for severe punishment to help it gain energy, but stands for crimes of violence and against those of property theft, while chaos stands against severe punishment for any crime, hoping to further the efforts of criminals.
18.  Family Life.  Life stands for an equitable family life, in which all members are valued.  Law stands for an authoritarian family life, in which the Patriarch or Matriarch has total control of the family.  Chaos stands for a neglectful family life that will breed future adherents to Chaos.  Death stands for an abusive family life that will breed sociopaths to further its goals.
19.  Information:  Life and Law both stand for the complete dissemination of information to the people, Life in order to allow the people to make decisions that will enhance their lives, Law to progress the civilization.  Chaos stands for the dissemination of misinformation in order to further its cause, but will stand for the release of truth if it too helps the cause of anarchy.  Death stands against the dissemination of information to all but those who need it to further the cause of Death.
20.  Energy.  Life and Chaos both stand for the spreading and spending of energy to make life more interesting and enjoyable.  Law and Death both stand against this spreading and spending, Law for the disorderliness this leads to, Death to perpetrate the misery needed to further its aims.

Chosen Races:  The Pantheons will accept worshippers of all races, and Humans are equally accepted by all.  But of the other races some are more sought after than others.
Life:  Prefers Elves and Halflings among its worshippers.  Elves because of the lengthy nature of their life span, and especially Sylvan Elves because of their connection with nature.  Halflings are preferred because of their connection to growing things.
Law:  Law prefers High Elves, Deep Gnomes and Mountain Dwarves because of their natural adherence to order.
Chaos:  Prefers Orcs and Dark Elves, because of the Chaotic nature of these races.
Death:  Prefers Orcs because of the short life span and tendency to violent action.  It also prefers Dark Elves and Dark Dwarves because of the ease of infiltrating their habitats.

Worshippers

Worshippers of the various Pantheons must follow certain restrictions in their behavior. All Emotions are OK, since they are expressions of biology.  It is the expression of the emotion that is Sanctioned or Forbidden by Religion.  Most worshippers of any religion are of course not able to adhere completely to the restrictions of their gods.  Societies must be lived in after all, and sometimes only during worship services will the full expression of the Gods Will be met.  Most people of Refuge pay lip service to certain Gods or Pantheons, but will bow down to whichever God will serve them best in the here and now.

Life Worshippers:  Life Worshippers are restricted from displays of the Emotion of Hate or of the act of Revenge.  Anger is acceptable, as long as it does not get out of control to the point of hurting others.  Love is considered the greatest of emotions, especially love towards others, and expressions of love and caring are cherished by the Gods.  Taken of life is also restricted to that which preserves life, though very radical worshippers of Life will take no life beyond the fruit and vegetable matter of living plants, no matter the reason.  Stealing of small amounts is not forbidden, again as long as it doesn't harm the lives of others to any great degree.  Lying to preserve the well being of self or others is also permitted.

Death Worshippers:  Death Worshippers are restricted from the display of Kindness Toward others.  Hate and Anger are considered the greatest of emotions.  Love is acceptable, especially love of self, as long as it doesn't interfere with the expression of cruelty.  Revenge and acts which result in the death of an enemy are especially cherished by the Gods of Death.  Saving and preservation of life are restricted to those occurances that will in the long run serve the aims of the Gods of Death.  Stealing is sanctioned.  Causing pain to self and others is also sanctioned and even desired by the Gods of Death.  Lying which results in personal gain or furthers the cause of the Gods is permitted, but that which aids the enemies of death or preserves life is forbidden.

Law Worshippers:  Law Worshippers are allowed all expressions of emotions, as long as the action stays within the bounds of the Law.  Lawful Revenge is allowed, but the letter of the Law should be followed.  Love is considered a High Expression of emotion, but not when it is used deceitfully for personal gain, or lies are perpetuated that will eventually hurt a Spouse or Lover.  Stealing and Cheating are not permitted, no matter the justification.  Fair dealing with all is encouraged.  Killing and the giving of pain are permitted in the carrying out of Justice.

Chaos Worshippers:  Chaos Worshippers are allowed all expressions of emotion, but the expression is especially revered if outside the bounds of the local laws.  Revenge and Murder are allowed in any form. Love is permitted, though cheating in love and having affairs are preferred expressions.  Stealing and Lying are preferred expressions of dealing with others, especially nonchaos worshippers.  Hate and Anger are considered the greatest of emotions, and breaking the law and wanton destruction the greatest acts of love of the Gods.

Universal God Worshippers:  Though of many types, these worshippers have some things in common, including the rejection of the use of magic that flows from all the Gods of Refuge.

Christians:  Followers of the Dying God, Christus, who was said to have become Mortal, died and rose from the dead to save his people from the cycle of rebirth.  There is a set of commandments said to have been passed down by the Universal God Father of the Christus.  These Eight Commandments are:

1.  Thou shall have no other Gods before the Universal God.
2.  Thou shall not engage in the practice of Magic.
3.  Thou shall not commit Murder.
4.  Thou shall not Steal.
5.  Thou shall not cause malicious damage to your neighbor.
6.  Thou shall be faithful to thy Wife.
7.  Thou shall be faithful to thy community.
8.  Thou shall honor thy elders.

Reincarnation:

Reincarnation is a fact on Refuge that none can really dispute.  Souls are reborn in new bodies on a daily basis, and a skilled Priest specializing in Soul Reading can even tell the names the new life has used in the past.  Of course new souls are also being created as the population of the planet has increased, adding their own life force to the cycles of death and rebirth.
The afterlife that the Soul faces depends much on the beliefs of the individual who has died, with one constant.  The afterlife takes two or more forms, Punishment for the wicked and Rewards for the Righteous.  Of course the definition of Wickedness and Righteousness are dependant on the beliefs of the adherent.  So the behavior of an Arathonian during life that would guarantee Paradise would guarantee a Botharan torment in the Hell of the God.  Many other factors enter into the soul's destination, all governed by the beliefs of the adherent, such as the use of proper burial ceremonies and a proper disposition of the body.

The period of afterlife depends much on the race of the deceased.  Elves normally spend a millennia or more in the afterlife before rebirth occurs. Dwarves and Gnomes spend between 600 and 800 years in the afterlife, while Humans, Halflings and Orcs normally spend between 300 and 500 years.  The cycles are the same for all races, though:  A Period of Life, followed by a period of Afterlife, then rebirth.  The cycle continues until the Soul has amassed enough Karma to skip out of the Cycle and reach eternal reward.  Some souls do this in a relatively short time (3-4 rebirths) while others take many hundreds of cycles to achieve true immortality, and some never quite reach the pinnacle.

Reborn Souls possess many of the personality traits of the person who lived the life before.  The only time the personalities of the Souls can be changed is during the life cycle.  Whatever personality the person had when he or she died in one life cycle will be the basic personality they possess when reborn, though it may be changed through environment and personal direction by the individual.  They are always reborn into the same race, though not always the same family of even area of the world.  Truly important Souls are reborn into positions where they can make a difference in the overall scheme of things.  Some memories are also stored, though buried deep enough to resist recall, and only events of particular importance are remembered when the proper cues are applied. 

Souls can be stuck between cycles for several reasons, and can also be removed from the cycle.  True Believing Christians, Moslems, and Jews can make it to Heaven and skip out of the cycle altogether.  Their Souls are also protected from any power to possess or destroy them.  The Souls of others can be literally destroyed by Souleaters or the Gods, removing that Soul from the cycle of life.  Those whose bodies are possessed by undead or demons will find their Souls, with all memories of life, split between being trapped in their own bodies and inhabiting a Limbo of eternal discomfort.  They are removed from the cycle of life until the monster inhabiting their mortal remains is destroyed.  And some Souls are trapped, especially by those who use Death Magic, to serve as guardians of places that need protection. The Soul Jars of the Tarakeshians are another example of trapping souls.

Saints

Those mortals who have transcended the Wheel of Fate and achieved near godhood as the loyal servant of their Deity.  They are able to intercede on behalf of those they find worthy, to lend aid to the deserving, and to manifest themselves on the material plane for short periods of time. 
All gods can have Saintly followers, as to be a Saint one has to exemplify the Godhood of the particular Deity.
Planes of Existence

Dimensions of the Life Gods

1st Circle, Purgatory    The dimension of limited sufering for those who have sins to atone for.
2nd Circle, Blissful Pastures  The place where those who have served their time in Purgatory spend the Afterlife.
3rd Circle, Plains of Grace   The Dimension for those who have lived an decent but uneventful life, the most crowded of all the Plains of Afterlife.
4th Circle, Ellysium Fields   The Dimension for those who lived a good and fruitful life.
5th Circle, Magnificent Rewards  The Plain for those who have lived a life championing the cause of Life.
6th Circle. Plain of Angels   The Plain inhabited by Saints and Angels.
7th Circle, Heaven (the Realm of the Life Gods).  Actual Plain of existence of the essence of the Gods.

Dimensions of the Death Gods

1st Circle, Plain of Major Pain   The Plains of Minor Hell, for those who deserve punishment, but do not warrant the attention of the Major Deities.
2nd Circle, Halls of Torment  The Next stage of Punishment.
3rd Circle, The Frozen Plains  The Ultimate Plain of Punishment.
4th Circle, The Flames of Agony   The Purgatory for the Worshippers of the Gods of Death.  The first step to the Plain of Sadistic Punishments.
5th Circle, Sadistic Punishments  The Heaven of the Death Gods, reserved for those who have championed the cause of the Gods.  These spirits are the torturers of others, and still the servants of the Gods of Death.
6th Circle, Plain of Demons  The home of the Greater Demons of Death.
7th Circle, Greater Hell (Realm of the Death Gods).  The actual home of the Gods of Death.

Dimensions of the Gods of Law

1st Circle, Plains of Order The Dimension for those who have sins to pay for before moving on in the Afterlife.  Equivalent to the Purgatory of the Life Gods
2nd Circle, Plains of Lawful Matter The Plain where those who have served their time in the Plains of Order spend their Afterlife.
3rd Circle, Plains of Perfect Satisfaction The Dimension for those who have lived an decent but uneventful life, the most crowded of all the Plains of Lawful Afterlife.
4th Circle, Plains of Static Existence  The Hell of the Afterlife for the Worshippers of Law.  Boring to the point of insanity.
5th Circle, Perfection  The Dimension for those who have spent their lives championing the cause of the Lords of Law.
6th Circle, Plains of the Lords of Law  Home of the Saints and Daemons of Law.
7th Circle, Law (realm of the Gods of Law).  The actual home dimension of the deities.

Dimensions of the Gods of Chaos

1st Circle, Plains of Disorder  The First Stage of Punishment for those who Supported the Gods of Chaos but were found wanting.
2nd Circle, Plains of Mutations  The Second stage of punishment for those who Worshipped the Gods of Chaos and were found wanting.
3rd Circle, Plains of Chaotic Matter  The Third stage of punishment for those who Worshipped the Gods of Chaos and were found wanting.
4th Circle, Plains of Shifting Identity  The First Plain of Reward for those who lived their lives according to the strict adherence to the Gods of Chaos.
5th Circle, Plains of Ultimate Possibilities  The Plain of Reward for those who Championed the cause of the Gods of Chaos.
6th Circle, Plains of the Chaos Lords  Home of the Saints and Demons of Chaos.
7th Circle, Chaos (realm of the Gods of Chaos). Actual home of the Gods of Chaos.

Dimensions of the Elder Gods  The Elder Gods still exist, though they are little worshipped these days, representing as they did each the balance between Good and Evil, when in the current times sentient beings tend to pick sides to work for.  4 Dimensions.

Dimensions of the Forgotten Gods  The Forgotten Gods may or may not exist, though their dimensions of existence still do.  The Forgotten Gods represent a complete Pantheon of twelve Gods, six Neutral, three Evil, and three Good, though the Gods themselves did not war among themselves.  4 Dimensions.

Dimensions of Energy


The are 16 of the so called Dimensions of Energy, all Involving either the production or absorbtion of Energy.
Dimension of Ultimate Positive Energy.
Dimension of Great Positive Energy.
Dimension of Pure Positive Energy.
Dimension of Chaotic Positive Energy.
Dimension of Ordered Positive Energy.
Dimension of Minor Positive Energy.
Dimension of Ultimate Negative Energy.
Dimension of Great Negative Energy.
Dimension of Pure Negative Energy.
Dimension of Chaotic Negative Energy.
Dimension of Ordered Negative Energy.
Dimension of Minor Negative Energy.
Dimension of Ultimate Vacuum.
Dimension of Great Vacuum.
Dimension of Chaotic Vacuum.
Dimension of Ordered Vacuum
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